Build the bones. Find the pose.
Create branching bone hierarchies, attach artwork, key position, rotation and scale, and pose limbs with two-bone IK. Store reusable poses in your project.

THE CREATIVE STUDIO FOR INDIE GAME DEVS

An animation studio with a whole creative toolkit inside.
Draw it. Rig it. Paint it. Animate it.
Then take it into the game you’re building.
ONE APP. FROM FIRST SKETCH TO IN-GAME ASSET.
Illustrative workspace preview · showcase artwork
ANIMATION IS AT THE HEART OF IT
From a first pose to a finished clip.
Keep artwork, rig and motion together.
Create branching bone hierarchies, attach artwork, key position, rotation and scale, and pose limbs with two-bone IK. Store reusable poses in your project.
Generate a mesh, bind it to bones and create automatic weights. Refine influences with weight editing, normalisation and smoothing, or animate vertices directly.
Animate artwork, text, shapes and curves on a timeline. Retime channels, build reusable character clips and control their looping, speed and phase in a scene.
Explore prebuilt glows, hue cycles, pulses, fades, spins, explosions, particles and animated backgrounds. Build atmosphere without starting every effect from scratch.
A WHOLE TOOLKIT. ONE APP.
Artwork, sprites, rigs, models and sound.
Your next game needs more than animation.
YOUR CHARACTER, IN MOTION
Build a rig, bind your artwork and shape the movement. Keep bones, meshes, keys and reusable clips together in an editable animation project.
Illustrative workspace composition with AI-created example art; not an app screenshot.
TAKE THE COLOUR INTO 3D
A direct-on-model painting workflow, inside your creative studio.
Brush colour onto 3D forms, work with UV textures and layers, stamp details or project a PNG onto the surface. Give your game props and characters their own visual identity.
For the hands-on workflow you might associate with Substance 3D Painter — with Creatorium’s own painting tools and feature set.
THE EXTRA SPARK
Prebuilt animation effects at your disposal.
Glows and colour shifts. Explosions and particles. Starfields, drifting sparkles and retro wire tunnels. Start with an effect, then build a look that belongs in your game.
Try a website illustration of the look. These controls do not run Creatorium’s effects engine.
ROUND OUT YOUR GAME WORLD
SHAPE YOUR WORLD
Assemble 3D shapes and imported models in Model Builder. Build coloured block creations in Voxel Studio. Inspect models and render rotating PNG animations in the 3D Viewer.
FROM REFERENCE TO MOTION
Convert reference pictures into editable paths and filled artwork. Transfer a trace into Animation Studio, or keep the original painted image as your asset.
GIVE THE MOMENT A SOUND
Design sound effects, compose notes and arrange music. Save the editable arrangement and export audio to accompany your animation or game.
KEEP THE MASTER. EXPORT THE RESULT.
Each workspace has its own native format.
Your editable project is more than an exported image.
.jonniAnimation, rigs, meshes & motion.jonniartLayered artwork & masks.anipixPixel layers, cels & timing.jbuildModel Builder assemblies.jonnivoxEditable voxel creations.jobj3D Viewer geometry & settings.jonmusicEditable music arrangements.jonnibrushReusable brushes & tipsFROM CREATORIUM TO YOUR GAME
Export finished images.
Or deliver supported animation as code.
Generate a Unity C# export with animation data and the companion assets needed for playback in your project.
Open the exported project through Unity Hub and follow its README when bringing the generated code and companion assets into your own game. Keep the required files together.
Export animation data and GDScript playback, ready to bring into a Godot 4 project.
Copy the complete exported folder into your project and attach animation.gd to a Node2D. Use the generated play, pause and seek controls to drive the clip.
Generate artwork data and playback functions for use in your GameMaker project.
Follow the generated setup comments: create the clip, advance it in Step, render it in Draw and call its cleanup function when finished. Generated names depend on your project.
Export PNG images, sprite strips or individual frames. Unity and Godot offer native code export for supported content and a separate rendered PNG-frame playback option for advanced content, including bone and mesh deformation. Rendered playback preserves the look; it does not export an editable engine rig. Keep the native Creatorium project for further edits.
YOUR IDEAS DESERVE YOUR CREATIVE TOUCH
Go beyond an AI image. Make the artwork, shape the movement and build a visual identity that belongs to your game.
You know the expression, the silhouette, the way your character should move. Creatorium gives you the tools to work on those details yourself — from the first sketch to an editable animation, all in one app. Spend your creative energy making decisions, trying ideas and developing a style of your own.
ONE CHARACTER. TWO WAYS TO GET THERE.
Here’s an example of how a multi-app workflow can compare with working in Creatorium.
THE MULTI-APP ROUTE
Learn its brushes, selections, layers and masking tools. Prepare separate character parts for animation.
Learn another interface, bone setup, binding, weights and timeline controls. Check the imported artwork and adjust the rig.
Choose an export format and check transparency, frame timing and companion assets. Revisit the source applications when something needs changing.
Set up the assets or playback code in your engine, test the animation and repeat the handoffs when you revise the character.
Capable tools, each with its own interface, workflow and learning curve. Depending on your choices, separate licences or subscriptions can add to the overhead.
THE CREATORIUM ROUTE
Start in Sketchbook or Pixel Suite. Draw your character, develop the colours and keep the editable source.
Use Animation Studio to build bones, bind meshes, refine weights and key your movement. Add prebuilt effects where they suit the scene.
Keep your native projects editable. Export PNG frames or use the supported Unity, Godot and GML animation export options.
Bring the export into your game. Return to Creatorium for creative changes, then export the revised result.
One creative toolkit to get familiar with. One payment. Free updates. No Creatorium subscription.
Learn the craft. Keep your momentum.
There’s still a craft to learn, and your game engine has its own setup. Creatorium brings the creative tools together so you can spend less time juggling applications and more time developing your artwork and animation.
Native engine exports support specific content; advanced animation can use rendered-frame playback. See engine export details for the delivery options.
MORE CREATING. FEWER MONTHLY BILLS.
Built around a developer’s needs.
Priced with indie creators in mind.
A one-time purchase. No recurring subscription to keep using your creative tools.
Regular updates and new features are part of the plan, with updates included free for owners.
The aim is to keep Creatorium affordable for solo developers and small teams. The launch price will be announced here.
Creatorium is an early build, and it’s still evolving. Expect regular updates, refinements and new features as development continues.
A NOTE FROM THE DEVELOPER
Three years of work.
A very personal creative toolkit.
Creatorium began with my own animation needs. There were features I wanted, but I wasn’t prepared to take out another subscription to get them. So I started building a tool for myself.
It started as Looking Glass: something to help me make the animations I wanted to make. A general release wasn’t the plan.
As I added more, it became Jonni’s Big Tool. It was still only intended for my own use, so the file extensions were Jonni-related too. Well, it was my software.
A couple of people used it and found it sped up their workflow. They encouraged me to consider a general release. What had been my personal toolkit started to look like something other creators could use.
For three years, while I was away from public life, I kept working on it. Creatorium is the result of that time — and there’s plenty more I want to add.
The idea is simple: useful creative tools, an affordable one-time purchase, free updates and no subscriptions.
FOR SOLO DEVELOPERS. FOR SMALL TEAMS. FOR BIG IDEAS.
Your animation and creative toolkit, together in Creatorium.
Early build · Regular updates and new features planned.
Launch price and download details will be announced here.